Mod EMI Loot by fzzyhmstrs

  • EMI Loot by fzzyhmstrs

    A loot drop (chest, block, entity) plugin for the EMI Recipe and Item viewer.
    • 343.03 KB
    • 1.20.1
    • September 26, 2022
    • July 24, 2023
    • API and Library
      Map and Information
    EMI Loot
Mod Information
NameEMI LootAuthorfzzyhmstrsDescriptionA loot drop (chest, block, entity) plugin for the EMI Recipe and Item viewer.
InformationDownloads:
Version: 1.20.1
Size: 343.03 KB
Updated at: July 24, 2023
Created at: September 26, 2022
Tags
API and Library
Map and Information

Emi Loot chest screen

Chest screen with lots of drops condensed into lists sorted by percentage, each list displays the items in that percentage category.

EMI Loot

EMI Loot is a plugin for the EMI Recipe and Item viewer that displays loot tables for chests, blocks (not yet implemented), and mobs (not yet implemented).

 

EMI Loot is in alpha! Please expect features to change and be added as development continues.

 

This mod is for Fabric and Quilt. A Forge port is not planned at this time.

 

All credit goes to EmilyPloszaj for the creation of EMI itself. This is just a plugin.

 

Wiki

For guides on how to use the data-driven systems in EMI Loot, please see the wiki

 

Notable Features

  • Chest loot is sorted by percentage and includes drops added to the loot tables by mods.
  • If a chest has too many loot options to fit onto the screen, EMI Loot will condense the output into lists of items stacked by same-percentage. Hovering over a certain percentage list will show the possible stacks you can expect to get at that probability.
  • Stack sizes shown represent the average item count you can expect to pull at a time (before factoring in the probability).
  • Block drops have been added. These views show the various drops available, split into different categories based on any particular circumstances needed to get that drop (Silk Touch, Shears, etc).
  • Mob drops have been added. Shows drops available split into categories based on circumstances needed to acquire them (only when a mob is on fire, extra with looting, etc)

 

Features to come

  • Implement resource-pack driven system for defining custom conditions and how to parse them.
  • Add in fishing and other gameplay loot