Mod EnderTech by Carrot
- 707.85 KB
- 1.7.10
- August 15, 2014
- October 3, 2015
- Armor, Tools, and WeaponsEnergyPlayer TransportThermal Expansion
Description
Mod Information
Name | EnderTech | Author | Carrot | Description | Ender themed technological expansion |
---|---|---|---|---|---|
Information | Downloads: Version: 1.7.10 Size: 707.85 KB Updated at: October 3, 2015 Created at: August 15, 2014 | Tags | Armor, Tools, and Weapons Energy Player Transport Thermal Expansion |
Description
I'm not working on this mod any more, but you support my other work over at my website: carrot.blog
EnderTech is intended to be a tech and Ender themed mod, starting at around Thermal Expansion's end-game. It will contain powerful, relatively expensive mechanics, with some configurability. The defaults will maintain a balance that makes my own game more fun.
Some features are often in development, so try to use Promoted builds in your world. It's still no guarantee that a recipe or cost won't change, but I'll try to make sure things carry over where possible.
Links
- GitHub - https://github.com/CarrotCodes/EnderTech
- Wiki - https://github.com/CarrotCodes/EnderTech/wiki
Permissions
Yes, you can use it in your (public) mod pack, as long as:
- You aren't charging for access to items or the mod itself (Mojang's ToS applies),
- You don't modify the Jar (it is appropriately signed and modifying it would break this).
Don't like the balance (eg: think it's too energy expensive)? Change it in the configuration!