Mod FTB Pack Companion by FTB
- 235077
- 58.60 KB
- 1.19.2
- October 26, 2022
- September 17, 2023
- Miscellaneous
Name | FTB Pack Companion | Author | FTB | Description | FTB Modpacks best friend! |
---|---|---|---|---|---|
Information | Downloads: 235077 Version: 1.19.2 Size: 58.60 KB Updated at: September 17, 2023 Created at: October 26, 2022 | Tags | Miscellaneous |
FTB Pack Companion
Your best friend when developing a Modpack. With an ever-growing list of features, tools, game fixes and more that'll aid in the creation, maintenance, and stability of your pack. There is nothing better than bring along a good companion.
Features so far
- Structure Processor to resolve issues with WaterLogging blocks that should not be water logged
- Command to help you generate loot tables in game!
- A new
RandomNameLootFunction
that lets you set a list of names for an item and have the function select one at random
Using the features
WaterLogging Structure Processor fixer
The WaterLogging fix is applied directly into your template_pool
. When creating a pool
add the processor ftbpc:waterlogging_fix_processor
to your processors list. The companion will now figure out when a block shouldn't be water logged and fix it!
It should look like this
json
{
"processors": [
{
"processor_type": "ftbpc:waterlogging_fix_processor"
}
]
}
RandomNameLootFunction
The RandomNameLootFunction
it a LootItemFunction
that allows you to set an item's name based on a list of names. This requires a list of Component
's in JSON
format to be placed in the data/ftbpc/sources/random-name-loot-source.json
folder. You can use a datapack
or KubeJS
to modify this file as by default, it simply contains an example.
Example of how the json file should look
json
{
"example": [
{"bold":true,"color":"blue","text":"I'm an examples!"}
],
"list2": [
{"text":"I'm an example 2!"},
{"text":"More than just one"}
]
}
Each key in the Map / Object List must be unique as it's used as the identifier category for the loot function to find a random name. As you can see, you need to use a fully JSON compliant Component
for the function to work correctly. Errors will be logged if this is done wrong.
Here is what the loot table can look like to take advantage of the above json file
json
{
"entries": [
{
"type": "minecraft:item",
"name": "minecraft:stone",
"functions": [
{
"function": "ftbpc:random_loot_item_function",
"nameSetKey": "example"
}
]
},
{
"type": "minecraft:item",
"name": "minecraft:gold",
"functions": [
{
"function": "ftbpc:random_loot_item_function",
"nameSetKey": "list2"
}
]
}
]
}
Lots more to come I'm sure