Mod NineZero's Gun Expansion by zaeonNineZero

  • NineZero's Gun Expansion by zaeonNineZero

    Aesthetically simple guns - an addon for MrCrayfish's Gun Mod.
    • 1011.51 KB
    • 1.19.3
    • January 29, 2023
    • June 16, 2023
    • Addons
      Armor, Tools, and Weapons
    NineZero's Gun Expansion
Mod Information
NameNineZero's Gun ExpansionAuthorzaeonNineZeroDescriptionAesthetically simple guns - an addon for MrCrayfish's Gun Mod.
InformationDownloads:
Version: 1.19.3
Size: 1011.51 KB
Updated at: June 16, 2023
Created at: January 29, 2023
Tags
Addons
Armor, Tools, and Weapons

 

NineZero's Gun Expansion is an addon mod for MrCrayfish's Gun Mod that adds additional weapons and attachments in an aesthetically simple style. These weapons are designed and modeled to fit in with the weapons from the Gun Mod, while maintaining key details that help define each weapon.

The original CGM weapons are not left out either: the CGM Audio/Visual Enhancements resource pack updates several weapon models and gun sounds to more closely match those from NZGE, and is designed to be used alongside NZGE.

Important: Obfuscate is required instead of Framework for the 1.16.5 release.

 

 

Feature List:

  • Eight new weapons to use. By default, these weapons are balanced to fit in with the default CGM weapons.
  • One ammo item: the Medium Bullet, used by some of the rifles in this addon.
  • An assortment of attachments, including barrels, stocks, a sight, and a grip.
  • Crafting recipes for all items, allowing them to be used in survival mode.

 

Detailed Weapon Overview:

Revolver

Ammo: Basic Bullet x6

Attachments: Barrel, Scope

This six-shooter trades the versatility of the pistol for raw power. It fires slower and hits harder, while also being slightly more accurate. Not the beginner's sidearm, but potent in the right hands.

 

Micro SMG (Formerly the 'Uzi')

Ammo: Basic Bullet x32

Attachments: Barrel, Scope, Stock

The Micro SMG's M.O. is spray and pray taken to the extreme, spewing bullets at a very high rate of fire with mediocre accuracy. While subpar at long range, it can dominate close quarters matchups as long as you don't run out of ammo.

 

Submachine Gun

Ammo: Basic Bullet x30

Attachments: Barrel, Scope, Stock, Under Barrel

The machine pistol's bigger brother. The Submachine Gun is a venerable weapon with a high rate of fire and good controllability. It can take all four types of attachments, making it as adaptable as an assault rifle.

 

Heavy Assault Rifle

Ammo: Medium Bullet x30

Attachments: Barrel, Scope, Stock, Under Barrel

The Heavy AR is a more unwieldy automatic rifle. Higher recoil, faster accuracy dropoff and above-average damage make this rifle a true beast. When fired in short bursts, its spread tightens considerably.

 

Battle Rifle

Ammo: Medium Bullet x20

Attachments: Barrel, Scope, Stock, Under Barrel

This long-barreled automatic rifle specializes in power and accuracy. With high damage and more mild accuracy dropoff, the Battle Rifle excels at medium-to-long ranges. Attachments are highly recommended to keep its recoil under control.

 

Hunting Rifle

Ammo: Medium Bullet x1

Attachments: Barrel, Scope

A single-shot rifle with pinpoint accuracy and very high muzzle velocity owing to its lower-caliber round. The Hunting Rifle is not only a dependable long-range weapon, but its lower iron cost makes it more affordable than other long-range rifles.

 

Sniper Rifle

Ammo: Medium Bullet x6

Attachments: Barrel, Scope, Grip

The militarized brother of the Hunting Rifle. The Sniper Rifle strikes a balance between power and rate of fire, putting it right between the standard Rifle and the Heavy Rifle in performance.

 

Hunting Shotgun

Ammo: Shell x4

Attachments: Barrel, Scope

A long-barreled pump-action shotgun. While lacking the speed of the standard shotgun, the Hunting Shotgun delivers more damage per shot with a tighter spread cone. It also costs less iron to craft than the standard shotgun.

 

Versions:

NineZero's Gun Expansion is available for 1.19.3, 1.19.2, and 1.18.2, and 1.16.5.

 

1.18.2+

All versions for 1.18.2+ are currently actively supported, meaning they will receive all content updates simultaneously, and bugfixes as needed.

I primarily develop and test new features on 1.19.2, and then port those features to other versions once they've been tested.

 

1.16.5

1.16.5 backport versions are supported, but will update less frequently and potentially later than other versions due to differences in CGM's codebase between 1.16.5 and 1.18.2+. Due to these code differences, these versions may also be missing items or features at times.

 

 

Q&A:

Q: Can I use this in my modpack?

A: Yes you may. As a courtesy, please include the mod's name and/or a link to it on your modpack's page or mod list. On CurseForge, a modpack's 'Relations/Dependencies' page effectively serves as a mod list.

 

Q: Why do the releases for 1.19.3/1.18.2/1.16.5 start at 1.1.1 instead of 1.0.0/1.2.0/2.0.0?

A: I decided to make those releases start at 1.1.1 so that their version numbers would reflect the state of the mod across all Minecraft versions. All of these releases are effectively ports of release 1.1.1 for 1.19.2, so this version number was kept for the other releases to ensure version number parity.

 

Q: Why is the Dot Sight missing from the 1.16.5 versions?

A: The latest CGM version for 1.16.5 (1.2.6) uses a different implementation and rendering system for scope attachments compared to 1.3.0+ on 1.18.2+. Due to this, I opted to not include the Dot Sight for several versions while figuring out the implementation. Currently it is planned to be included in version 1.1.3 for 1.16.5.

 

Q: Can you add x/y/z?

A: I cannot guarantee that I will add the guns/items you want. I do look at comments and any suggestions included in them, but what I add ultimately depends on what I feel would fit in with the rest of NZGE's content.

I have a roadmap of various items/features that are planned or in consideration on the mod's GitHub page, which may include something you're suggesting. Please note that this roadmap is not set in stone and items may be pushed forward or backward or have their status changed at any time.