Mod Professions by thethonk

  • Professions by thethonk

    [Fabric\Forge] Mod that adds Occupations/jobs for the player to level
    • 1237870
    • 1.55 MB
    • 1.19.2
    • April 9, 2022
    • June 2, 2023
    • Adventure and RPG
      Server Utility
      Utility & QoL
    Professions
Mod Information
NameProfessionsAuthorthethonkDescription[Fabric\Forge] Mod that adds Occupations/jobs for the player to level
InformationDownloads: 1237870
Version: 1.19.2
Size: 1.55 MB
Updated at: June 2, 2023
Created at: April 9, 2022
Tags
Adventure and RPG
Server Utility
Utility & QoL


What are professions

Professions are a self contained system that adds occupations, or jobs to the game with their own leveling progression system. The mod can work with or without EightsEconomyP to add a way to inject money onto your server. 

There are 11 builtin occupations or jobs that go from level 1 to 100, you can build, mine, farm, enchant, craft, fish, and more.
Looking for mod integrations to go with it? Check out Professions Integrations it currently only supports fabric, but it will include specific mod integrations that don't fit in with the base mod.

Patreon Shoutout

Thank you for supporting my coding endeavors!

  • an0range
  • Monster Zero

 


Features

Professions are data-driven (and easily extendable in code if you can) Meaning you can have as many professions as you want, or you can stick with the defaults provided.

Rewards: By default an occupation will provide profession experience and, optionally, an item reward if you add it. On fabric, you can also use EightsEconomyP to add money rewards for your economy.

Unlocks (NEW 0.2.0) In 0.2.0 If you want to gate gameplay there are now tool unlocks and block unlocks, meaning if your occupation isn't as a certain level, you either can't use that tool or receive the drops from a block.

 

                                                                                 

 

 

 

In 0.3.9+

For this version of the mod and above, perks are enabled by default. The leveling equation has changed to be more single player friendly as well. By default players will now be in every profession and will not be able to leave their profession.

Alchemist: Health, Armor Toughness
Builder: Health x2, Movement Speed
Crafting: Health, Attack Damage
Enchanting: Health, Movement Speed
Farming: Health, Movement Speed
Fishing: Health, Attack Damage, Luck
Hunting: Health, Knockback Resistance
Logging: Health, Attack Damage
Mining: Health, Knockback Resistance
Smithing: Health, Attack Damage
Trading: Health, Movement Speed, Armor

These perks will scale with the level of your profession, so you can end up with a lot of health if you take the time to level all of them.

 

hardcore mode

in addition, there is a new config option (disabled by default) called "useHardcoreDatapack" this will start locking the ability to use certain things behind levels, meaning you will HAVE to level up mining before you can use a better pickaxe (currently only supports vanilla tools)

1.0.3:

New admin commands:

/professions admin xprate allows admins to toggle the xprate for themselves to see how much they're gaining every minute.

/prfssns append/export used to quickly create unlocks for professions (only enabled if -Dprofessions-debug=true)

 

 

 


Who needs this mod installed?

Professions can be used either Serverside only, or Client and Serverside. If both the client and the server have the mod installed, players can use 'R' (by default) to open the menu and gain access to the professions menu. If only the server has the mod installed, then users will need to use the commands, which can be found here. The mod also integrates with luckperms if you want to directly give specific commands to the user or not.