Mod X-Enchant by ly_doo

  • X-Enchant by ly_doo

    Add some enchantment
    • 162.78 KB
    • 1.18.2
    • January 2, 2021
    • May 21, 2022
    • Adventure and RPG
      Armor, Tools, and Weapons
    X-Enchant
Mod Information
NameX-EnchantAuthorly_dooDescriptionAdd some enchantment
InformationDownloads:
Version: 1.18.2
Size: 162.78 KB
Updated at: May 21, 2022
Created at: January 2, 2021
Tags
Adventure and RPG
Armor, Tools, and Weapons
这个mod需要Fabric-Api
This mod need Fabric-api

正常附魔:

自动钓鱼:

  • 自动钓鱼, 有25%的机会增加10耐久

吸血:

  • 主要目标,恢复0.1 * damage * level的血量
  • 额外目标,恢复0.01 * damage * level的血量
  • 当附魔横扫之刃时,额外目标的吸血效果变为0.02 * damage * level

弱点攻击:

  • 5% * level的几率触发3倍攻击

重生:

  • 每次死亡消费一级附魔, 同时触发不死图腾效果

锦上添花:

  • 20%的几率获得多倍战利品, 几率与倍数可调
  • 1%的几率获得暴击的多倍战利品, 几率与倍数可调
  • 本身不带幸运,仅为战利品增加倍数,建议配合其他带幸运的附魔使用

命中率提升:

  • 提高命中

快速射击:

  • 更快的拉弓

魔免:

  • 免疫debuff

聪慧:

  • 每5秒增加level点经验, 千分之5的几率会顿悟

金刚腿:

  • 摔落减免达到最大, 无法免疫摔落伤害

登山者:

  • 当处于80及以上的高度时, 获得跳跃3效果

扩散:

  • 弓箭命中时, 会将伤害扩散到目标周围的生物, 伤害为level * 5

百步穿杨:

  • 提高箭的飞行速度, 速度为level倍

夜影克星:

  • 第三次伤害额外附加level x 10%的目标最大生命值真实伤害, 次数叠加与目标无关, 真实伤害无视护甲及抗性

破晓:

  • 当完成100%时进化, 默认值为: 物品最大耐久 * 1.5
  • 进化效果为该物品所有附魔等级+1, 需附魔最大等级 > 1
  • 进化时有20%几率进化到下一级别工具, 级别判断: 最大耐久
  • 每个工具仅能附魔一次

提莫:

  • 蹲伏3秒后会隐身, 解除时会提高攻击速度

图书管理员:

  • 钓鱼时有5% * level的几率发现附魔书
  • 附魔书稀有度与等级相关

诅咒:

弑君者:

  • 攻击伤害小于level * 2时, 该伤害同样会落在你身上

劣质:

  • 使用时有25%的几率会消耗额外2 x level的耐久

腐朽之刃:

  • 降低10% x level的攻击伤害

腐朽护甲:

  • 降低10% x level护甲值

特殊附魔:

仅能附魔于书上

Health Converter:

  • 手持该附魔书会隔10s进行血肉转化,扣除5颗心去完全修复一个物品

Removed Cursed:

  • 可在铁砧处移除诅咒类附魔

小饰品附魔:

仅能附魔Trinkets装备上

属性:

  • 提供与等级相关的百分比基础属性

光环附魔:

固定触发范围
除非标明, 大约触发间隔为1秒

药水:

  • 当且仅当有害效果是添加给非队友, 反之给队友(就像你或你的小狗狗)添加, 效果等级与附魔等级挂钩, 即时或有益的是宝藏

属性:

  • 添加属性提升光环

雷霆:

  • 除了你的队伍之外的所有人, 5秒触发一次, 10% x level的几率让目标被雷击中, 是宝藏

身高优势:

  • 除了你的队伍之外的所有身高不如你的人, 每3秒遭受level点伤害, 是宝藏

Tips: 如果有好玩的想法,请联系我

====

Thanks, @Laifsyn, for the translation help

Normal Enchantment:

Auto Fishing:

  • Automatically fishes
  • Has a 25% chance to add 10 durability.

Suck Blood:

  • Main target, restores (0.1 * damage * level) health points.
  • Extra targets, restores (0.01 * damage * level) health points instea.
  • Also, when sweeping multiple targets, it heals (0.05 * damage * level) health points instead.

Weakness Attack:

  • (0.5 * level) chances to trigger a x3 times damage.

Rebirth:

  • Every time you die,1 enchantment level will be consumed, at the same time give a Totem of Undying Absorption effect.

More Loot:

  • 20% chance to for loot to be multiplied.
  • Proc chance and multiplier can be adjusted.
  • Only helpful to amplify the loot multiplier, recommend combine with other enchantments that increase luck.

Hit Rate Up:

  • Increases accuracy.

Quick Shot:

  • Shortens Bow/Crossbow charge time.

Magic Immune:

  • Make you immune to debuffs.

Smart:

  • Increases experience every 5 seconds. 0.005 chances to attain enlightenment

King Kong Legs:

  • Max Fall Damage Mitigation. You will now receive the lowest damage from any fall.

Climber:

  • When over Y=80, you will receive Jump Boost III effect.

Diffusion:

  • When the arrow hits a target, it will damage the entities near the surrounding area with ( 5 * level) damage.

String Strengthen:

  • Increases Arrow flight speed by (1 * level) times.

Night Break:

  • Every third hit to any entity deals an extra (level * 10)% of the target's max health as true damage that ignores any damage mitigation.

Broken Dawn:

  • The item's will be finishes evolving when used durability is (max durability * 150%).
  • When evolving, the enchanted item's every single enchantment will level up by 1 level. Enchantments max level must be higher than 1.
  • Additionally, when evolving, there's a 20% chance of evolving/upgrading into the next tool rank/tier that has a higher durability, level up by 3 level if it hasn't next.
  • Every tool can only be enchanted once.

Timor:

  • Sneaking for 3 seconds will give you invisibility, and leaving from this state will increase you attack speed 15 seconds.

Librarian:

  • 20% chance for discover the enchanted book in fishing.
  • Enchanted book rarity and librarian level are linked.

Cursed Enchantment:

Regicide:

  • If your attack damage is lower than (2 * level), the same damage will also be applied to you.

Thin:

  • When using the enchanted tool, it will 25% chance to forcefully consume (2 * level) durability.

Decayed Blade:

  • Reduces (10% * level) of its attack damage.

Decayed Armor:

  • Reduces (10% * level) of its armor value.

Special Enchantment:

Can not be enchanted if item is not a book

Health Converter:

  • When holding an enchanted book, deduct 5 hearts every 10 seconds to repair an item

Removed Cursed:

  • Remove items curse at anvil

Trinkets Enchantment:

  • ### Attribute:
  • Provide a percentage attribute

Halo Enchantment:

Fixed trigger range
General 1s to trigger
Friendly: Target is You or Your teammates
Harmful: Target is Other except Friendly

Effect:

  • If there's only harmful effect, it will affect to non-teammates.
  • Otherwise, it will affect your teammates.
  • Effect level and Enchantment level are linked.
  • Immediate or beneficial ones are Treasure Enchantments.

Attribute:

  • Enhance user's attributes.

Thunder:

  • Except teammates, it has (10% * Level) chances to strike the target with lightning.
  • Every 5 seconds
  • This is a Treasure Enchantment.

Height Advantage:

  • Except your teammates, anyone shorter than you will receive (1 * level) HP damage.
  • Every 3 seconds
  • This is a Treasure Enchantment.

Tips: Please contact me if you have any suggestions.