Texture pack Cloud's Unobtrusive Shields++ by Cloud7050

  • Cloud's Unobtrusive Shields++ by Cloud7050

    Stop Your Shield Getting in the Way & More!
    • 21812
    • 3.40 KB
    • 1.18.2
    • October 28, 2020
    • November 30, 2021
    • 16x
      Miscellaneous
      Modern
    Cloud's Unobtrusive Shields++
Texture Pack Information
NameCloud's Unobtrusive Shields++
AuthorCloud7050
DescriptionStop Your Shield Getting in the Way & More!
InformationDownloads: 21812
Version: 1.18.2
Size: 3.40 KB
Updated at: November 30, 2021
Created at: October 28, 2020
Tags
16x
Miscellaneous
Modern

skeleton

This pack makes shields block much less of your vision, while positioning them to better match how they look in 3rd person. It also improves shield positioning & scaling across the board, such as for 3rd person blocking. Additionally, it gives shields unique break particles, and a separate position in your hotbar while blocking.

player

Effects include lower & symmetrically-held shields, and consistent sizing. Through painstaking math & model simulations, I've arrived at a set of highly precise numbers for every possible display position - 3rd person (both hands), 1st person (both hands), GUIs, dropped items (including villagers & foxes), item frames, and even heads.

Before:

before

After:

after

ground

villager

fox

item frames

zombie

Q: Seems simple enough. "Painstaking" how?

A: Shields have a very weird origin point in vanilla. This makes things like working with staggered rotations about multiple axes really complex, which I guess shows in the way Mojang ended up handling shield positioning. I set out to make my display positions symmetrical for both hands, among other things.

Q: What did you mean when you mentioned villagers & foxes?

A: Their hand and mouth positions are based on that of dropped items. After testing, I opted to make dropped items rotate around the wood of the shield rather than around the handle, in part to let these two mobs' positions look better. But I don't have fine control over the individual positions, and the focus is on how shields look on the ground.

Q: Why are shields on heads smaller?

A: I tried to make them bigger to match the size of held shields, but vanilla doesn't allow scaling like this for worn items.