Texture pack Integrated Stronghold- Configuration by CraisinLord

  • Integrated Stronghold- Configuration by CraisinLord

    The general config pack for the Integrated Stronghold mod
    • 701
    • 77.47 KB
    • 1.19.2
    • March 4, 2023
    • May 29, 2023
    • Data Packs
      Mod Support
    Integrated Stronghold- Configuration
Texture Pack Information
NameIntegrated Stronghold- Configuration
AuthorCraisinLord
DescriptionThe general config pack for the Integrated Stronghold mod
InformationDownloads: 701
Version: 1.19.2
Size: 77.47 KB
Updated at: May 29, 2023
Created at: March 4, 2023
Tags
Data Packs
Mod Support

 

THIS REQUIRES THE MAIN MOD, IT DOES NOTHING ON IT'S OWN

 

WHAT IS INTEGRATED STRONGHOLD? 

 

Integrated Stronghold is the second mod in the Integrated Structure series (the first being IDAS). Not only does it completely overhaul the boring old Minecraft stronghold structure with tons of heavily detailed rooms to explore, but it integrates Supplementaries and Quark/Charm decorations and Create mod doors, puzzles, traps, and more. It is the biggest generated structure dungeon you have ever explored, it takes up the maximum size possible in Minecraft. Additionally, it greatly expands upon the lore of the stronghold in Minecraft through lore books found in chests. I got sick of installing structure mods into a pack and roaming the world, only to find vanilla items and nothing of difficulty anywhere. I love detailed builds and Create machines, so I decided to make mods that adds exactly what I’ve been missing. Beautiful and challenging dungeons and structures packed with lore that are fully integrated into multiple core mods.

 

This is the general configuration datapack

  • To change the spawn rate, change the spacing and separation in the structures set file. Spacing is the Average distance between two neighboring generation attempts. Value between 0 and 4096
    Separation is the Minimum distance in chunks between two neighboring attempts. Value between 0 and 4096. Can't be bigger than spacing
  • To edit biomes, edit the biome files in tags/worldgen/biome/has structure
  • To change what mobs spawn throughout the structure, edit the integrated_structure_spawners files. Adding mobs to these is fairy straightforward, take a look at one of the optional datapacks if you need an example

 

Note: To use datapacks on a server, I recommend using a global datapack mod or KubeJS



To install, download the corresponding version, and add it to your world's datapack folder. Simple as that. Join this discord if you need help or have any questions- https://discord.com/invite/72a7jmc5mb